Psxcs2 Crash On Game Load Mac

  1. Psxcs2 Crash On Game Load Machine
  2. Pcsx2 Crash On Game Load Mac 10

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Crash

Hi, I checked out the most recent source code (as of this writing, it's f11877e), and any game I try to play immediately crashes PCSX2 if I'm using the GSDX plugin. I don't have the CG SDK (and don't really feel compelled to install it, as I prefer GSDX), so I cannot test the ZZOgl or ZZOgl-cg plugins. However, the games in question do boot with the older ZeroGS plugin that is included with the source code.

Psxcs2 Crash On Game Load Mac

Here's my build environment:
Windows 7 x64, SP1
Intel i7 3930K 3.8Ghz CPU
16GB DDR3
NVidia GTX 670 2GB, driver 337.50
Visual Studio 2013, Update 2
PCSX2 1.3.0-20140520090300 (git)
'Japanese' PS2 Bios v02.30 (20/02/2008), but I dumped it from a late model US PS2 Slim I have, quite some time ago.

I did not change any of the projects' build options except for setting the configuration to Release AVX. However, it doesn't seem to matter if I use Release, Release SSE2, etc., as any time I use GSDX, it just crashes.

Psxcs2 Crash On Game Load Machine

Here's a stack trace of the crash, from the main thread:

Games I tried:
FFX International NTSC/J
Final Fantasy 12 NTSC/US
Gran Turismo 3 NTSC/US
.hack//GU Volume 1 NTSC/US
Radiata Stories NTSC/US

Pcsx2 Crash On Game Load Mac 10

Plugins I used, with default settings for all of them:
GS: GSDX
PAD: Padnull
SPU2: ZeroSPU2
CDVD: CDVDnull
FW: FWnull
DEV9: DEV9null

I used mostly null plugins to rule out possibilities of it being sound or input related, but changing anything aside from the GS plugin doesn't seem to affect the crash.

I've not yet tried the stable NVidia driver (335..23 from March), but I've not experienced crashes with other DirectX and OpenGL apps with this beta driver, so I'm unsure if it's related or not.

If I can provide any other info, let me know, and I'll try to the best of my abilities to accommodate. Meanwhile, I'll attempt to do a git bisect to see if I can find exactly what broke it (the last time I used PCSX2 was in 2012, so I need to grab the last official release and start there, methinks).